Demo League (sample data)

DEMOHead-to-Head

Your 8-chip plan for 2025/26 — two sets, tuned to double & blank gameweeks.

First half

GW1–19
  • GW
    5
    Bench Boost
    Target GW5 — a Double Gameweek with 2 teams playing twice, maximising your bench's returns.
    Most managers historically play Bench Boost around GW2.
  • GW
    6
    Free Hit
    Target GW6 — a Blank Gameweek with 4 teams not playing; Free Hit lets you field a full XI through the blank.
  • GW
    1
    Wildcard
    Use around GW1 to reshape your team for the first half fixture swing.

Second half

GW20–38

No chips remaining this half.

2025/26 rules: a Wildcard, Free Hit, Bench Boost and Triple Captain in each half of the season (8 total). First-half chips expire at the GW19 deadline.